Unlike the massive form and matter of built-up objects any geometric tessellation uses what a design school professor of mine opined on as ‘impossible shapes.’ I was to realize the inexorable constraint upon what’s actually possible to manufacture or otherwise fabricate in encounters later on […]
All posts filed under: drawing beyond the lines
substrate-independent ambient goods
This painting, developed using a CAD file and illustrator software to colour each facet of a simulated product assembly, was inspired through mental sketches of prospective interactive objects. It is a wallet-size carrier of keys but the hypothesis of the product is that its communications, sensing […]
softworlds
“I’ve almost stopped reading with the exception of the news, but I’m deep into screen-art and pixel pushing this past few months. I want to do a few products so I’ve been drawing and modelling a good deal. I have all the makings, I need […]
ambient goods
Through the process of conceptualizing a carrier for small objects, I realized that a dual-entity product could potentially exist as both an informational presence and physical good, affording compound utilities informed by the duality of the physical and virtual embodiments of what the product is […]
