softworlds

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drawing beyond the lines, futurity, industrial design

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“I’ve almost stopped reading with the exception of the news, but I’m deep into screen-art and pixel pushing this past few months. I want to do a few products so I’ve been drawing and modelling a good deal. I have all the makings, I need a place to cook.”

“what kind of products? are you looking to produce for production large-scale or micro?”

“oh they’re not quite at the scale of scalability yet, I’m just massively intrigued by the thought of a brand identity I’ve contrived, and these products would all fall under the rubric of this single overarching family of ‘thing’, but as products I conceive of them as ranging from furniture a person might have on their porch or patio (porchcore) or things that a person might have on their person (in pockets, or slung from shoulders… sort of soft worlds of containment possibility.) I would especially love to have it so that the brand is the sort of thing that migrates through a crowd of discretely chosen test subjects like some short-half life radioactive gas. It’s there and before you know it it’s gone again. Very short series, or one-off things which have the shape and texture and feel of something from a very near, and very alien parallel civilization.

I read zero history not long ago. It featured a kind of sercret ambient clothing. It might be fun to make those products, or ones unlike ones already in the public domain. If deiter rams and damien hurst collaborated on single-serving disposable housewares, clothing and furniture. When you’re ready to vacate your apartment spray a catalyst on it’s contents which decomposes the product’s materials turning them into dust. Vacuum up this and dispose of it in the trash.”

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designer / visual artist

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